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BEGINNER WORKFLOW

Blender for beginners: finish one small project

The interface becomes easier when every action has a purpose. Use the default scene to complete a tiny render before exploring advanced tools.

Updated 16 October 20266 min read

Know the four areas you need

The 3D Viewport is where you select and move objects. The Outliner lists objects in the scene. Properties controls render, world, object and material settings. The Timeline is mainly for animation. Ignore the remaining workspaces until this first exercise is complete.

Save before changing anything

Choose File → Save As and create a project folder. Keep the .blend file and any texture or reference image inside that folder. Save numbered versions such as project-01.blend and project-02.blend when making a major change.

Transform the default cube

  1. Select the cube in the viewport.
  2. Use Move, Rotate and Scale from the toolbar or the G, R and S shortcuts.
  3. Make a simple stretched block and place it above the grid.
  4. Use undo when the result is unexpected rather than restarting the scene.

Frame, light and render

Select the camera and position it so the cube is visible through the camera view. Select the light and adjust its position or power. Use a rendered viewport preview briefly, then choose Render Image. Save the render separately from the .blend project.

What to learn next

After completing one image, learn Edit Mode, basic materials, modifiers and keyframe animation in that order. Avoid installing many add-ons during the first week. The core tools are enough to understand how Blender scenes are organized, and troubleshooting is easier with a clean setup.

Open Blender’s official manual ↗